I’m going to be recording a podcast with some people from The Established Facts on Friday about queer issues within gaming (video and pen & paper) culture so if there’s something you want me to talk about, or even just want a shout-out, please send me an ask and I’ll try to use this as an opportunity to share peoples’ experiences and opinions that they may feel don’t get proper exposure!

Lauren and I are playing in a Pathfinder game and she’s still new to table-top RPGs so I made her a powerpoint to teach her about her character! This is part 2. Part 1 is here.

Lauren and I are playing in a Pathfinder game and she’s still new to table-top RPGs so I made her a powerpoint to teach her about her character! This is part 1. Part 2 is here.

monsternomicon:

A beholder, sometimes called a sphere of many eyes or eye tyrant is a large aberration normally found in the Underdark. These large, orb-shaped beings have ten eyestalks and one central eye, each containing powerful magic. Powerful and intelligent, beholders are among the greatest threats to the world.

Beholders are immediately identifiable, essentially a floating head with one, single, cyclops-like eye surrounded by ten smaller eye stalks. Other than this, the main feature of a beholder’s anatomy is its massive, gaping maw. Because their entire body is covered in eyes, beholders have the capacity to see in all directions at once, making it nearly impossible to ambush them while also giving them an unusually high degree of perceptive ability. Additionally, beholders have the ability to perceive in even the most darkened environment, although without the capacity to see color under conditions in which a human or similar creature would be rendered blind.

Beholders are also capable of flight, in spite of their lack of wings or similar physical features, simply hovering above ground effortlessly. The effects of this flight resemble those of the wizard spell levitation. Beholders are not particularly strong but are inherently magical creatures, each of their eyes possessing an innately magical nature. Beholders, who often attack for seemingly no reason, will often try to end a battle as quickly as possible, unleashing their terrifying abilities all at once.

Among the most basic of these attacks is their deadly ability to project magical power from their eyes, in varying forms such as instilling fear within, charming, knocking out, petrifying, disintegrating, slowing, or killing their enemies. Any combination of these is possible, although they often use only two at a given time.

Many, but not all, beholders also have the capacity to use their central eye to project a field of antimagic, which cancels the effects of all supernatural abilities within a small cone of 150 feet in length. In addition to enemy spells, prayers, or similar effects this also affects a beholder’s own eye rays, suppressing their power. However, the lack of the ability to cast its eye rays at full strength is hardly a hindrance, as turning to face its enemies in this manner also allows a beholder to attack them with its large, toothy maw.

Beholders are often found occupying deep, underground caverns. Frequently, these lairs are carved out by the beholders themselves, using their eye rays to mold the environment for their purposes. Often, these lairs are built vertically rather than horizontally like most buildings, with beholder architecture frequently exhibiting a large number of vertical shafts through which beholders and other flying creatures can use with ease, while walking creatures find their navigation hindered.

dorkening:

D10 Engagement Ring.  
snarkylittlestitcher:

Keep your PCs out of your top-secret adventure campaigns and maps…
http://www.etsy.com/shop/SnarkyLittleStitcher

snarkylittlestitcher:

Keep your PCs out of your top-secret adventure campaigns and maps…

http://www.etsy.com/shop/SnarkyLittleStitcher

(via )

ttrpgh:

Reforged
(This is an interesting class because it is warforged that is trying to become more like organics)

ttrpgh:

Reforged

(This is an interesting class because it is warforged that is trying to become more like organics)

(via )

  • everyone: what sports do you play
  • me: dungeons and dragons

(via )

monsternomicon:

Blue dragons are orderly creatures and are unusual for chromatics in that they keep fairly well-ordered, hierarchical societies. They are more likely to be mocking and manipulative than outright murder ‘lesser’ creatures. They are infamous for tricking desert travelers into drinking sand or going miles out of their way to avoid nonexistent dust basins. Their breath weapon is a line of lightning or a large electrical charge.

Blue dragons are consummate schemers and obsessively orderly. In combat, blue dragons prefer to surprise foes if possible, and are not above retreating if the odds turn against them. They prefer to lair near those that they control, sometimes even within the confines of a city.

Blue dragons are native to arid wastelands and deserts. They make their lairs in underground caves; easily accessible to the dragons, as they can burrow through the ground. These dragons fly above their territory, using the bleak landscape and its sparse terrain features as their best chance of spotting opponents. The typical blue dragon lair is dug into one of the towering rock formations that dominate desert landscapes. As with all dragon lairs, the blue dragon’s lair will have two entrances: one at ground level and hidden by the sand, and one opening onto a high ledge on which it can perch and survey its territory. Each lair also has a large subterranean cavern with a large pool of water and a sandy beach, which its inhabitant will use for drinking and relaxation.

(via mydnd)

fiveforchibis:

Why did I not find this sooner! Thank you fan, whoever you are, for creating this. 

Full pdf can be found here

monsternomicon:

The smilodon, also known as the saber-toothed cat, is a powerful feline predator that savors the flesh of large creatures such as mastodons, mammoths, elephants, bison, buffalo, deer, and other great cats (excluding other smilodons). Smilodons are noted scavengers and have no problem devouring another animal’s kill. Animals that resist the smilodon usually become part of the meal as well. Often mistakenly referred to as saber-toothed tigers by adventurers and sages, they are not in fact, related to tigers at all.

Breeding season for smilodons takes place year round (that is, they have no set mating period). A male smilodon mates with all females in the den. Gestation lasts about 80 days after which time 1d4+2 cubs are born. Cubs reach maturity around two years of age. Most leave the den and go on their own at this age.

Smilodons average about five feet long and weigh nearly 500 pounds, but can grow to a length of eight feet and weigh up to 900 pounds. Their fur is golden or spotted (similar to a leopard). Their legs are short but powerful and their tail is short and bobbed. The smilodon has two eight-inch long, downward-curving canine teeth. These saber-like fangs are very sharp and are used for stabbing prey. This creature can open its jaws almost twice as far as other big cats. Other great cats, like lions and tigers, can only open their jaws to an angle of about 65-degrees, but the smilodon can stretch its jaws to an angle of 120-degrees. These ferocious hunters prefer to attack from ambush, using their coloration to blend in with their surroundings so they can catch their opponents by surprise. When prey is spotted, the smilodon waits for it to come close, and then leaps to attack. When combating a foe, the saber-tooth bites and rakes with its claws. It uses its long canine teeth to stab its prey, aiming for the fleshier and softer parts of its victim’s body (such as the stomach or neck) where it inflicts terrible wounds with its saber-like teeth.

unf hands.

unf hands.

(via mydnd)